Listen up, Crumbums! Your King is here.
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Out of the sewers and into the streets, the rightful King of the Rats is here at last. Rodent-hating citizens of Manhattan won't be prepared to see his Scrap Grenade bouncing down Broadway, nor for his Swarm of Rats biting at their heels. By donning his Royal Pestments, the Rat King shakes off incoming damage, allowing him to bravely lead the charge into battle. His loyal subjects will feel awed and inspired when they see the great Banner of Rattania waving in the middle of combat, and those who oppose him will rue the day they ever thought they could overthrow the king. - "Oh the rats are taking over, baby!"
The Rat King is available to play now! Have a great weekend and keep those votes coming, as our next hero will be joining us on Tuesday at 2pm PDT. We'll see you then!
Rat King
Deadlock WikiInnate: crouch beside a vent to enter or leave the tunnel network. Entering requires being out of combat.
1 · Scrap Grenade
Throws a bouncing grenade that repeatedly deals bullet damage and slows enemies. Melee attacks can knock it away.
- Cooldown
- 26 s
- Damage per detonation
- 65 bullet damage
- Detonations
- 3
- Radius
- 8 m
- Movement slow
- 20%
- Slow duration
- 4 s
Ability upgrades
- 1 AP · −8 s cooldown
- 2 AP · +65 detonation damage
- 5 AP · Adds a final, larger detonation
2 · Rat Swarm
Rats attach to enemies, dealing spirit damage and reducing bullet resistance with each bite. More attached rats bite faster; ground or air dashes shake them off.
- Cooldown
- 28 s
- Range
- 50 m
- Radius
- 10 m
- Duration
- 6 s
- Charges
- 1
- Charge interval
- 8 s
- Damage per bite
- 8 spirit damage (+0.08 × spirit power)
- Bullet resistance per bite
- −1%
- Bite interval per rat
- 1 s
- Debuff duration
- 4 s
- Maximum attached rats
- 5
Ability upgrades
- 1 AP · +1 charge
- 2 AP · Larger swarm; +4 s debuff duration
- 5 AP · +8 damage and −1% bullet resistance per bite
3 · Royal Pestments
Gains a barrier based on maximum health. While it holds, bullets may reflect toward their attacker. The barrier does not benefit from resistances.
- Cooldown
- 22 s
- Duration
- 6 s
- Barrier
- 15% of maximum health
- Bullet return chance
- 15% (+0.1 × spirit power)
Ability upgrades
- 1 AP · +7 rat count; +4 s duration
- 2 AP · −8 s cooldown; +15% bullet return chance
- 5 AP · Caps each damage instance at 250; +10% maximum health as barrier